rL8Pack*?8 @EACTEACT1fH`x` | $ xԁ======GEO0205 =======To draw a triangle@GEOM8Pack*?(0@GUIDEtKEYLOG(HNOTEp&2222222A-@-@-@-@-@-@-@-@-@-@-@-@-@-@-@-@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/@/A2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@2@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@0@GEOM8@IMAGE$0``@ vrALCuXYB  AP` ` ` ` C `B B  aSaSb i#i# 8F8F`  BP ` B   B gPGYs`01 d` B      If the location of the pointer when you press [EXE] is very close to the point you specified in step 2, the triangle that is drawn will be the maximum size that fits in the screen.@GEOMTriangle_8Pack*?(0@GUIDE\KEYLOG(0NOTEX&2222222@GEOM8@IMAGE$0``@ vrALCuXYB  A0`` `` C@`B B  3w!  brc  0H`  B  B   B 6E`u2Yg$88Q$ W`RY B       Note The same type of two-point selection boundary in the above procedure is also used when drawing an isosceles triangle, rectangle, square, or regular n-gon.In each case, the resulting object will be the maximum size that fits in the screen if the second point specified is too close to or at the same location of the first point. @GEOMIsosc Triangle8Pack*?(0@GUIDE`KEYLOG(4NOTE\&22222222@GEOM@IMAGE0``@ vrALCuXYB J C9 `    &GFv9%YyDTg h4V@`)` A0`` B  B  B  &GFv9( yDTq taBi` B  B   B B 8T`!e B   4W9%#6 ``B    @GEOMRectangle_8Pack*?(0@GUIDEdKEYLOG(8NOTE`&222222222@GEOM,@IMAGE0``@ vrALCuXY!B  `0` A0`` B0` B B  `` J D@` B  B W2gf B  0`  Xg `J C@B B B  5B  B 5 5 B  @` @` B B B 5B B 0     @GEOMSquare(8Pack*?(0@GUIDEhKEYLOG(<NOTEd&2222222222@GEOMX@IMAGED0``@ vrALCuXY!B  `` A`` B` B B   ` J C   B  B W2gf B   geIYgeIYgeP   gD`FIY` J D`B B  2U9SHY Y`B B B  B   B    B B 0B  ` B B 0     @GEOMRegular ngon8Pack*?(0@GUIDExKEYLOG(LNOTEt&222222222222@GEOM@IMAGE0``@ vrALCuXYB  A w YfTxD2 PxdFD`J FCciE %` q B 8B 6     B   YtAecYCciE #` J ECciE "`0Y B 8B B  YfTxDEYBbBC `J D g` B  8B B   fTxD7YGbBC `J CSciE $YB 8B B   SciE $`J BSciE $  B 8B B   fTxD7 UxdFE` B  !7B "8B #%B $   r #%B $%$  $    am