/w8Pack*?8 @EACTXEACT1Df <Tx h4@======GEO0212 =======To construct an angle bisector @GEOM8Pack*?( @GUIDEKEYLOG(NOTEQ&P2P2P2P2P2P2P2PP/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-PP2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P2P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0P0PP-P-P-P-PP/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P-P-P-P-P-P-P-PP/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/'2222 ToNote You can perform an angle bisector construct operation while two of any of the following objects (two of the same object or two different objects) are selected on the screen: line segment, line, ray, vector, or one side of a polygon. If the two objects you select are intersecting, the angle bisector construct operation will construct two angle bisectors. e@GEOMtwo segments_8Pack*?( @GUIDEHKEYLOG(NOTEDQ&P2PPPPPP PPPPP0P0P0P0P0PP-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-PP/P/P/P/P/P/P/P/P/P/P/P/P/P/'@GEOMtwo lines_8Pack*?(0@GUIDETKEYLOG((NOTEPQ&P2P2PPPPPP PPPPP0P-P-P-P-PP-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-PP/P/P/P/P/P/P/P/P/P/P/P/P/P/'2222@GEOM@IMAGE0``@ vrALCuXY.B +  IG!5IX Bq  IG!5IX BqY  .B .B  .B +!    .B  .B  @  D ``H'  C @  B `@  A `  @GEOMtwo rays_8Pack*?( @GUIDE\KEYLOG(0NOTEXQ&P2P2P2PPPPPP PPPPP-P-P-P-PP-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-PP/P/P/P/P/P/P/P/P/P/P/P/P/P/P/'2222@GEOMtwo vectors8Pack*?( @GUIDETKEYLOG((NOTEPQ&P2P2P2P2PPPPPP PPPPP-P-P-P-PP-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-PP/P/P/P/P/P/P/P/P/P/P/P/'2222@GEOMtwo polygon8Pack*?( @GUIDEKEYLOG(hNOTEQ&P2P2P2P2P2P2P2P2P2P2P2PPPPPP PPPPP0P0P0P0P0PP-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-P-PPP/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/P/'2222